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#321001 09/11/05 05:09 PM
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Ok so Since I am at work I cant look up the website to give you all the link but I was reading a PC gaming magazine this weekend and it had a preview of NwN II...It looks completely badass. If anyone isnt stuck behind a ruthless firewall would you mind looking up the link for me?


#321002 09/11/05 06:12 PM
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Ermmm....here ya go, not much happening tho? http://www.atari.com/nwn2/


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#321003 11/11/05 03:26 AM
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It will be a great game besides people complaining about the graphics. <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />

#321004 11/11/05 04:50 AM
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Well, the graphics are better than most table-top D&D games. Whiners... <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />

#321005 11/11/05 03:42 PM
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The problems is I've not liked a single Atari game. And I didn't like NWN 1 either... But where can you find some more info than 'comeing in 2006'? And why is there no info on Bioware.com...

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#321006 11/11/05 05:23 PM
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Bioware isnt making it i dont think

#321007 11/11/05 06:30 PM
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hmm Bioware is supplying the aurora engine to use in NWN2, they do host a forum on the www,bioware,com site, aside from that Feagus Urquhart (formerly BlackIsle from the IWD series and no small ammount of input to BG) now heads Obsidian who are producing NWN2, Atari has the IP from wizards of the coast and thus are the distributors.

It is wirthwile to note that Obsidian has re-built the Graphics engine part of Aurora from the ground up.

If you wish to know more go here and follow any links that interest you or try this <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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#321008 11/11/05 07:32 PM
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Great, couldn't they have made a page that fitted into your screen? Sry, shoulödn't really post posts when I'm loseing in DotA. I tend to get rather pissed when I do.

Übereil

Edit: What I read about it seems nice enought (hope the story is as good as I got the thought it would be...). Let's just see if it delivers (probablly will be as dry conversation as the first game).

Last edited by Ubereil; 11/11/05 07:51 PM.

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#321009 11/11/05 08:37 PM
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Read the Gamespot preview and:

First of all, the developer Obsidian Entertainmen was formed (and contains) several members from Black Isle, one of my favorite gamedevelopers of all times.

Next:

Quote
We sat down with Obsidian president Feargus Urquhart, who was understandably guarded with details. If nothing else, the studio will attempt to capitalize on the greatest strengths of the original Neverwinter Nights--a game that had both a compelling single-player campaign and powerful editing tools to create custom adventures. But Urquhart added some cryptic remarks about how his own highly experienced staff not only has worked on RPGs for years, but has also played RPGs and observed the "direction in which role-playing games have been heading." Urquhart suggested that in some cases, classic RPGs may have more compelling features than more-modern games that have perhaps gone off in divergent directions.


Sounds nice. Let's hope it's the story/characterinteracion and not the sucky gameplay <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />.

Eurogamer mostlly previewed the toolset. They said SPRING 2006, and that isn't that far off... Yes, I'm getting the game! It seems interesting...

Reading the IGN-preview. It's longer, and therefore more detailed. Some interesting facts. And it's set, I AM getting the game.

By the way, it was Obsidian and not Bioware that made the only Bioware games I've really liked (meaning the KotOR-titles).

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#321010 11/11/05 11:29 PM
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Actually KotOR 1 was made by Bioware, and KotOR 2 was from Obsidian.


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#321011 12/11/05 08:35 AM
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I liked the second one better <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />! But you're right, Obsidian only developed the second one.

The only thing that frightens me is the short developingtime. I mean, they started in August (whith makeing the game, not planning it), and they plan to be done sometime in the first or second quarter of 2006. That's less than a year. What I didn't like about KotOR 2 was the lenght and the ending. And the fighting was too easy, but most of all the first two. I read the previews, and Obsidian seems dedicated, and we know they have capasity, but KotOR2 showed us that lack of time can bring the best team with the most brilliant idea down. And THAT'S the biggest threat of NWN2 I think.

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#321012 14/11/05 09:47 PM
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Ube quit being cranky <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />

#321013 21/11/05 03:27 PM
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Well i think that we have to wait to see, cause most of bioware games are good(i said most not all.)


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#321014 21/11/05 04:33 PM
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Shyon, it's not a Biowaregame <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />. It's Obsidian who develops it (with some help from Bioware).

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#321015 22/11/05 02:37 AM
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<img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" /> hey Shyon! where have u been? how's work & all? got any girlfriend yet? good to see u! <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

ON topic: Obsidian so far has very good track records albeit the short time frame that they have to in especially like what happened when they did Star Wars Knight of the Old Republic 2. the last parts of the game felt abrupt.

let's hope Bioware gives them enough time & provide enough support for them to make NWN2 a much much better RPG than what we have in recent years.


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#321016 22/11/05 09:55 AM
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let's hope Bioware gives them enough time & provide enough support for them to make NWN2 a much much better RPG than what we have in recent years.

We are in dire need! Divine Divinity II will take some time and Oblivion has been postponed <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" /> Bad times for RPG'ers.


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Returning were as tedious as go o'er.
#321017 22/11/05 03:27 PM
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But (as I've might said) they seem to be dedicated enought at least, and they seem to know at least that something's wrong with todays RPG's. As I'm sure I've posted, the time limit is the only problem I've seen. I know they have the capasity to make NWN2 one of the greatest, let's just hold our thumbs really hard for that they'll get the time needed to do so.

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#321018 22/11/05 04:13 PM
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That is truely a problem nowadays. I hope they don't spend all their time on the graphics and invest a lot of time and thought in the story line and quests.


I am in blood
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Returning were as tedious as go o'er.
#321019 22/11/05 04:31 PM
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Macbeth, one of Obsidians advantages this time is that they know what to focus on, and Bioware provided them with the graphicengine. So they could basiclly focus on makeing the worlds, quests and story <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />. And the work of Black Isle (where some of them used to work) sais that quests and story is something they know how to make <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />.

Übereil


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#321020 22/11/05 05:47 PM
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Macbeth, one of Obsidians advantages this time is that they know what to focus on, and Bioware provided them with the graphicengine. So they could basiclly focus on makeing the worlds, quests and story <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />. And the work of Black Isle (where some of them used to work) sais that quests and story is something they know how to make <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

You put my mind at ease <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />


I am in blood
Stepp'd in so far, that, should I wade no more,
Returning were as tedious as go o'er.
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