Just to make that clear (I've already been misunderstood elsewhere) :
I never said that i meant the whole game to entirely consist of things like a Stronghold !
It'Äs just that I thought that these could be a nice addition to make a game more richly, to appeal to people who don't concentrate on the RPG Genre also.
We've had some very strong discussions about that in the German-language Drakensang forum (there also exists an English-language one) : As how much role-play should be included and how much action.
I, personally, have grown into kind of an distaste of action-hacking games. I really liked LOD, but at a point it just became boring.
What I *really* want is an rich universe, full of things to do, but in a way also kind of "realistic", like the possibility to roast my own beef or build my own sword like in Gothic 1. I really like diversity, to put it short.
And that also means that monsters act like living, breathing beings with a reason to be. Not just like experiemce-point-generating cannon-fodder.