It looks like SLI has even more on the way for us.
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NVIDIA intends to have physics processing offloaded from the CPU to their GPUs. This will increase the work being done by their top GPUs which are already CPU-limited and reduce their performance dependency on the CPU...Of course, with SLI physics thrown in, game developers can also reduce their dependency on the CPU to deliver even better graphics. They can design their games around the graphics processor, instead of the CPU...There's no word on when we can actually run SLI physics on our own systems. But NVIDIA says that both games and drivers that support SLI physics will be available by the end of the year.
Like SLI, SLI physics will come with optimized profiles for various games that support it, but it's not necessary. As long as the game and driver supports SLI physics, it should work out of the box.