[color:"orange"]IT matters if they didnt use starforce it wouldve worked perfectly fine
as does divine divinity![/color]

If Larian knew 2 years in advance that Microsoft would be making changes to how drivers were installed that would break backward compatibility, they could have objected to the publishers' choice of copy protection.

If the publishers knew 2 years in advance that Microsoft would be making changes to how drivers were installed that would break backward compatibility, they may have chosen a different copy protection, or written some kind of compatibility guarantee into their contracts with Starforce.

If Starforce would release 64 bit drivers that recognize and work with 32 bit protected games, then the problem of premature obsolescence would never have happened. As it is, Starforce requires the developer to update the game to support the 64 bit drivers. If that was as simple as recompiling the game executable with the 64 bit version of Starforce, Larian would have done so. Unfortunately, they looked into it and determined that it was not possible (they had problems even patching the game with the 32 bit drivers in place).


[color:"orange"]why should i have to dual boot for a stupid protection scheme[/color]

Until relatively recently, the majority of people running the 64 bit version of Windows dual booted. Perhaps enough software and drivers have been updated now that this has changed, but the fact remains that there will always be older hardware and software that will not work with newer operating systems.

I wasn't telling you what you had to do, but what you needed to do if you wanted to play the game: dual boot or buy/borrow another computer with a 32 bit version of Windows.


There is a petition Asking Starforce for an Official Windows XP x64 Workaround to let games protected by the 32 bit version of Starforce work with 64 bit drivers.