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Maybe a slight reword: "If the thief rolls a higher stealth than all opponents, she can collect and use the treasure before starting this encounter." This would give you a boost for the current encounter that you wouldn't have otherwise, but still requiring you to defeat it.

Another one I thought of for the thief (taken from Dungeons & Dragons): "Use an action point to attack and automatically hit an opponent who has not yet had a turn, giving an additional 1 Strike."

What are your thoughts on those two?


I like them both. Question: do you still need to roll a dice for the extra attack or is it autamaticly a strike?
How many Special abilities should each type of hero have, or does that depends on the hero?
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Sounds good. I was thinking that some encounters might not be realistic this way. Perhaps write simple instructions of each card. "Goblin attacks hero with lowest Defense." "Warlock outsmarts hero with highest Attack." Some could be a little more complex. "Trapped Door outsmarts hero with lowest Smarts that tackled it since the Trapped Door's last turn." This means the door can only hurt someone trying to open it, as is realistic. If no one tackles it, it does nothing.

This wouldn't make the game complex. Because this instruction is written on each card, you simply read it as you come to that card in the queue.

What are your thoughts?


Nice, it really is realistic if you choose to let a door only attack if it has been attacked. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Question: would some creatures also have special abilities?
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Yeah, I agree that pursuasion doesn't fit this idea anymore. Let's drop it. "Health" and "Damage" seem like a better way to go as well. I'm thinking that "Speed" might be a better term to use than "Stealth", especially if it's just to determine who goes first.


Yeah, speed sounds better. so Stealth is from now on Speed, Will is Health, and Atttack is Damage right?
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And as far as I'm concerned, this is our project (and anyone else's who'd like to join.)

Fine by me.
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What setting do we want to use? There's the obvious choices of fantasy, modern, sci-fi and horror. There's no doubt others too. My vote would go with sci-fi or fantasy, but I'm open to other ideas.


I would go for Fantasy(orcs, goblins, traps, that kinda stuff).
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A few more questions:
  • When do we start warking on the types of avaible heroes?
  • Could there be like levels of Mazes? like you have a Deck you use for your first maze. then you have a deck with slightly stronger cards for the second maze. and like in the bottom of the card or so it says:'Maze 1' or 'Maze 2'
  • Maybe we should start thinking about a 'Possible creatures' list. to know wich ones we can use in the game.(maybe we can start a poll to see wich creatures the people loves most.
  • How much stronger are bosses?


I still got a lot of questions, but we need to do this step by step so those are for later.





[color:"red"] Anyone who got ideas my post them!!!! [/color]


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