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Now if you like. Do we want to only give them three or four heros, or should we give them a dozen to choose from? There's 11 classes by default in Dungeon's & Dragons we could use some ideas from, or we could produce our own list.


I think 11 would be a little to many. 6 or so would be good.

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I had exactly the same idea!

How do you handle damage between mazes? It's pretty harsh to enter a new maze damaged. Perhaps remove all damage beteen mazes while they rest in town?


you could add like a 'Town card' or something. if you visit it, damage is removed by going to the chapel or so. You also can have like a Blaksmith and a pub to buy potions wich removes damage. maybe something else to (its in idea, and i would only put in the game if we really feel positive about it) example:
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Aleroth
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Chapel
Blacksmith
here comes the equipment you can buy here from the blacksmith
Pub
here comes the avaible potions you can buy
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You could also have towns that don't have a chapel or a blacksmith or a pub.
also this would require to add gold into the game.

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Sounds good. Anyone have ideas for monsters? One thought I had: divide the encounters into three even categories, monsters, undead, and traps. With the minion deck, make one-third of it undead and the rest monsters. Now we can have specific heros and items that are especially powerful against the undead. They're really good, but only against one-third of your opponents.

What do you think? Can we use something other than undead, like demons perhaps?

I would pick Undead, cause you can place Demons and stuff in the Undead catagory.




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