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Quite strong. Say each hero skill starts between 1 and 4. Boss skills would be between 4 and 7. This way you would need two level-ups plus equipment to challenge them. Is that fair?

Also, with encounters, I think there should be some that are on par with a party of level 1 heros and some for level 2 heros. If your level 1 party finds a level 2 encounter, use your brains and flee. You can always come back later when you've levelled-up. What do you think?


exactly, you can always try to flee. that makes me think about an other point: what if all the heroes who are attacking the current encouner die, but you still have living heroes in your party? do they need to continu the fight?

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One more thing sitting on my mind. Levelling up. Heros level up when the party has x experience; no problem there. What do they gain?

Three thoughts:

The hero gains 1 Skill as designated on the card (eg. Wizard always gets Smarts).
Problem: Once they reach maze 2, the Wizard's Defense will be so low he'll be pulverised.

The hero gains 1 Skill of their choice.
Problem: Record keeping. This is a card game, not pen-and-paper. Which skill did I boost back at level 1?

All skills rise each level or two. Some go up every level, others every other level. eg.
Warrior: Att: 4+1 Sma: 1+˝ Def: 3+1 Spe: 1+˝ Hea: 3+1
Problem: Too much maths. Keeping track of this plus item bonuses plus whatever else could be more maths than fun. Also, because so many skills increase, the experience needed should be greater than the other options.


Well, i figure that to make it easiest, it would be best to just upgrade all skills one point when leveling up. the warrior still would be bad in speed, and also good in attack. the only math would be to add up your level to the base skill.

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What we need to know to continue:

Who are our opponents?

How many heros are there?

What is the range for each skill (eg. from 1 to 4)? Remember we're using 6-sided dice so 7 Speed vs. 2 Speed is rather one-sided. Should encounters be able to bend this rule (eg. from 0 to 5)?

How do heros level up?


Opponents: Level 1 maze i would place Skeletons, Rats/Goblins and there would like only 1 or 2 traps or so(or none).
Maze 2: Greater Skeletons/Lesser Zombie, Wolf/Lion and 3-5 traps max.
and so on

Heroes: i think that you would only be able to party up with at max 5 heroes.
also how do you plan to use partying, cause i think it isn't a good idea to let all 5 heroes start from the beginning.
1 like you start with 2 heroes, and maybe some creatures have on their card: If desired, Another Hero may be added. so if they defeat the encounter they can let a hero join there party.
2 or maybe after defeating a boss you may add one to your party.

Speed: I don't completly understand that. Could you try to rephrase it?(its only my first year of english at school so...)

Leveling: that would depend on how you are planning to let them level up. I assume you would level up all heroes at the same time, what would be easiest.
It would be more realistic to level up heroes one by one, but that would be a little to much thinking. (like: my warrior is level 3, no wait thats my mage, or was it my thief?)

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Also: it would be best if we could start a thread somewhere, so people can post types of heroes they like, and types of creatures they like.
then we make a list of them, and the most picked ones we could add to the game.

i was also thinking of starting to create our heroes first, when we finished that, we start the creation of the first maze, if it looks good we could make a file of it. and some people could test it and if they like it we start with Maze 2. if they don't like it we rebuild or Maze.

ow, yeah there is a browser-based game i used to play, where you could get some ideas. look for the 'classes and abilities' button on the left: www.sdegames.com
There are some ideas for the special powers and heroes we could use there. (i always played a druid, named Isorun)


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