another thing based on the swarm idea: like you said that the creatures are to weak for a level 2-3 char, well we could add the swarm-effect:
you need to defeat a creature like 1 time your level(level 1 char 1 time, level 2 char 2 times)
and they also gain more attacks according to your level. if you are level 1 they attack once every turn. if you are level 2 they attack 2 every turn
Hey, I like that!
Goblin HoardAtt: 3 Def: 2 Sma: 1 Spe: 2 Hea: 2 Exp: 1
Attacks heros with most Defense.
Swarm: There are twice as many Goblins as your party has Levels. Skills shown are for each Goblin. Each Goblin attacks every turn, each attacking a different hero if possible. Defeating this card kills one Goblin and the party gains expereince. The encounter is defeated when all Goblins are dead.
what about "plague" cards.
a creature with this effect, or just an object -card, weakens the other creatures (or some sort of creature) every turn.
or you could be having an incubation period..
Do you mean like:
Plague:When attacking, suffer –2 Attack. If you hit, opponent takes no Damage now, but takes 1 Damage at the start of each of their turns for 3 turns, or until healed. The opponent may skip each turn to avoid taking this Damage. Fleeing is not skipping a turn.
Some of the opponents have similar, but less permanent effects. Poisonous Spiders and Brain Eating Zombies.
I know I am jumping in a little late here but the post about items and upping stats etc made me think of Hero's games where the hero doenst fight but passes on his skills to his creatures...
Not late at all! A few of the heros have that. The Wizard is weak-as-piss but can boost his own and other heros' skills. The Bard can choose to not fight and instead sing for his comrades. Any other ideas on that?