Farmer John: It would drive a man insane to even try to think of explaining this creature, so I shall not. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> All I can say is that, if you step on his land, you will never return... without having him give you a nice few jabs with his hay-fork!
Hehehe... I want to use that somehow.
Elemental: A creature that is spawned completely from the very energy of the elemnents. They are made from lightning, fire, water, ice, earth, plant, air, etc. They are part of nature, and are offspring of the elements caused by a non-understood reaction, or by some unexplained rage. The elementals can have a small or large control over the elements themselves, using them at will.
Ooh! That just gave me a great idea for one of the later quests. Instead of there being one boss monster, there's four. There are four special treasures to find, each providing a great benefit against one elemental.
Golem: A summoned creature, made at the sacrifice of a material. They are sometimes viewed as lesser formes of elementals, but they are actually nothing like them other than that some are made of the elements. They are more then less often created by dark summoners or necromances or sorcerers. They can be made from the earth beneath the summoner's feet, from the metal of his weapon or armor, from his own blood (a very binding ritual, that has them share their pain and gain), or a mix from these things and a piece of the elements. Golems are almost always created by a summoning, and are slaves to the ones that created them.
That would make a good boss-pair: master and golem. You have to face both together, the brains and the brawn.
Thank you very much for all of those ideas. I also like the first four because they can be used together.
Two more ideas before I forget them:
Shadow StalkerIf Shadow Stalker outsmarts a hero, it moves the hero to a separate combat area. Other minions and heros cannot tackle or use abilities on the Shadow Stalkre or hero. The hero can return to the main combat by killing the Shadow Stalker or fleeing.
Doppleganger – Thanks to Morbo
Selects a hero and morphs into them, using the same Attack, Defense and Smarts, including levels and equipment, but not other bonuses. Doppleganger tackles the hero using the higher skill: Attack or Smarts. If the hero dies or flees, the Doppleganger selects another hero and morphs into them. Other heros tackling the Doppleganger must roll. On a 3 or less, they tackle the hero instead.
To help in the organization of this process i think it would help to come up with categories for the creature types first then fill in...
Nero, you think like I do. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> You're right planning is important to give a balanced game. I've always had trouble previously. The balance is so important that I leave out fun and variety. I've tried to maintain balance between the heros and have even numbers of opponents using combat and smarts. One other point, this game isn't going to be like
Magic: The Marketing. There's only one player, or maybe two players co-operative or competative (race to the goal). It's you versus the deck of cards. Think of
Diablo: premade components making a random dungeon, only you can't run back to mummy for healing and weapons every five minutes.
We have two combat types: Attack (down and dirty combat) and Smarts (magic and trickery). There are a number of monster classes, the only significant one being Undead. Clerics, Paladins and some weapons gain bonuses against them. After the above ideas, Elemental and Demon could easily become significant monster classes.