Larian Banner: Baldur's Gate Patch 9
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#334195 18/05/06 05:38 PM
Joined: May 2006
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How much advanced is interaction with NPCs? Are there branching dialogues? Do they react according to your appearence/reputation/fame or past actions and dealings with them? Do they recognize changes in the world? How much dynamic is the world? How much can you influence the game world? Can you buy a house? Can you steal? Can you join guilds? Are there mini-games? Or is there something like gambling or other?

How much nonlinear is the game? How big is the gameworld? Can you go wherever you want whenever you want and do whatever you want? How much nonlinear are quests? Can you complete them in multiple ways? Can you influence NPCs reactions if you complete quests for them?

How much interactive is the world? can you pick up and/or carry everything? Is there something like crafting, create your own potions, etc.? How many quests are there in the game? How long is the game?

How much replay value is there? In how many ways can you play the game?

Joined: Mar 2003
Location: Canada
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Joined: Mar 2003
Location: Canada
Most of the answers for BD are the same as DD, in your other topic.

BD is divided into 4 separate acts, which means it isn't as open as DD. The first act is relatively linear, but after that it opens up within acts, and you have a fair bit of freedom in where you explore and what order to do things.

You can not buy a house in BD, but since you can not return to previous acts, it would not make sense to anyway. There are no guilds, but there are opposing factions in a certain area (you can help both sides).

Characters in BD do not react much to your appearance (which is more configurable than in DD, both with equipment and the character itself), except for a couple of areas.

NPCs in BD no longer react when you steal stuff in front of them. That was removed in order to improve enemy AI.

Gameplay is on the order of 50 hours, or so (not sure since I was interrupted by hardware and other problems when playing).


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