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#334787 26/05/06 10:22 AM
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Divine Divinity crashes alot when i leave or enter a house, this is no fun playing can anyone help me? I played this game before a year ago or something like that and this dint occur..


There are wounds that bleed inside us There are wounds we never see They are part of our refinements That allow a man to be There are wounds that bleed in silence With aristocratic grace There are tears we keep beside them Never seen upon a face
#334788 26/05/06 06:39 PM
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My game tended to progressively crash more often as I played it. Backup your save folder, uninstall/reinstal, restore your save. That should keep it from crashing for a while.


#334789 26/05/06 07:27 PM
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This is a problem a couple people have run into (see here). Lowering your hardware sound acceleration a notch should fix it (click Start | Run, type in dxdiag and hit Enter, then switch to the sound tab).

#334790 27/05/06 09:18 AM
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Your probally right Raze, the game sometimes makes scratchy noises. It's annoying..

I'll read that post now and see if i can manually fix this.


There are wounds that bleed inside us There are wounds we never see They are part of our refinements That allow a man to be There are wounds that bleed in silence With aristocratic grace There are tears we keep beside them Never seen upon a face
#334791 27/05/06 09:24 AM
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Could you give some more information how to do this?
When im done playing Divine Divinity i can always turn the notch 1 up again right? Because i don't know how this would affect my other games..

Oh will i still be able to use my savegames?

(I really need some more info because i tried to do this and can't succeed)


There are wounds that bleed inside us There are wounds we never see They are part of our refinements That allow a man to be There are wounds that bleed in silence With aristocratic grace There are tears we keep beside them Never seen upon a face
#334792 27/05/06 11:06 AM
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Oh i found out what you mean, but i have Sound 1 and Sound 2
One of them is for my USB headset and the other Digital Audio
wich one of them must i alter?


There are wounds that bleed inside us There are wounds we never see They are part of our refinements That allow a man to be There are wounds that bleed in silence With aristocratic grace There are tears we keep beside them Never seen upon a face
#334793 27/05/06 06:30 PM
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After changing the sound acceleration you need to reboot to have it take effect. While you could alter it before playing DD and put it back afterwards, that might get to be a pain. I would try the other games first; if you can not tell the difference, there is no reason to switch the setting back and forth.

In the Dxdiag Sound tabs, it should list the name in the 'device' section (top left). For example, "Name: DirectSound (SB Audigy Wave Out [4000])" for an Audigy sound card. Lower the acceleration in whichever tab corresponds to the way you listen for the game (speakers, headset or both). Presumably that would be the digital audio, unless you play at night and use the headset so as not to disturb other people.

There should not be much, if any, noticeable difference in other games with a lower hardware acceleration. Games/DirectSound would have to do a few more things in software that way, which requires more CPU usage, which in principle could lower game performance. If the games in question are not already suffering from performance issues, then I doubt even disabling hardware sound acceleration completely would make a significant difference.

DirectX is used by games (and some multi-media players) for sound output. The way sound is handled is not related to the save process, so you will still be able to use your savegames.
In general, save games are not tied to hardware or specific hardware settings, so changes to DirectX, drivers or upgraded hardware should not effect them. One exception is Diablo, which stuck some game data in the Windows registry, so without a third party utility saves could not be backed up, moved to a different computer or restored after re-installing Windows.

#334794 27/05/06 06:41 PM
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[color:"orange"]Could you give some more information how to do this?[/color]
Start > Run... > dxdiag

[color:"orange"]When im done playing Divine Divinity i can always turn the notch 1 up again right?[/color]
Yes.

[color:"orange"]Oh will i still be able to use my savegames?[/color]
If your saves were working before this won't cause them to stop working.

[color:"orange"]i have Sound 1 and Sound 2... wich one of them must i alter?[/color]
Set them both just to make sure the problem is solved.

As long as we're on the subject, I name my save AKA and keep that as my main save writing over it. Occasionally when I save my game I get an error message. I just change the name and add 111 to the end of the name I was using then delete the one that produced the message. Sometimes it won't delete. After a while that save gives me the same proplem but the other name will work fine. Other times after exiting the game I tried to delete the problematic save folder but access was denied.


#334795 27/05/06 07:33 PM
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[color:"orange"]Occasionally when I save my game I get an error message.[/color]

The game saves to a temporary folder first, then deletes the existing save, then renames the temp folder (or moves the files, don't recall). This helps prevent damaging a working save if for some reason there is a problem during the save process.

I'm not sure what would prevent a save from deleting. If part of the game got hung up and kept a lock on the files, you'd think that would effect subsequent save attempts. Maybe something was still hanging on from the last time the game was saved? It may be Windows itself having a problem.

Are you shutting down all non-essential programs (especially anti-virus) before starting the game?
If you reboot the computer, does that allow you to delete whatever would not delete after exiting the game?

Try running a ScanDisk (right click on the hard drive in Windows Explorer, select Properties, switch to the Tools tab, and hit the Check Now button in the Error Checking Status section).

#334796 27/05/06 07:34 PM
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Ok thanks for usefull information! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


There are wounds that bleed inside us There are wounds we never see They are part of our refinements That allow a man to be There are wounds that bleed in silence With aristocratic grace There are tears we keep beside them Never seen upon a face
#334797 28/05/06 01:33 AM
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[color:"orange"]Are you shutting down all non-essential programs (especially anti-virus) before starting the game?[/color]
No, but then why would I? It's just this game that has the problem and it's minor. I'm not going through my taskmanager list to see what I can turn off without my computer rebooting just for that. It's far less effort to make a second save.

[color:"orange"]If you reboot the computer, does that allow you to delete whatever would not delete after exiting the game?[/color]
After rebooting I'm able to delete the offending folder. Also at times when I've loaded the save I got an error from it appears it did save it. Though I hadn't looked too closely to see if everything had been saved properly and continued on from the second save I made.

[color:"orange"]Try running a ScanDisk[/color]
I scan my system regularly. It hasn't made a difference with the game.


#334798 28/05/06 12:00 PM
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Oh man, now my map is all black again, can anyone help me get it like it was or something.
If this can't be fixed im stopping, im so full of it


There are wounds that bleed inside us There are wounds we never see They are part of our refinements That allow a man to be There are wounds that bleed in silence With aristocratic grace There are tears we keep beside them Never seen upon a face
#334799 28/05/06 08:15 PM
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Which map is all black, everywhere or specific areas (Rivertown, Verdistis, Dark Forest...)?

If you load an earlier save, do you have any problems?

If so, try deleting all of the files in the '..\Divine Divinity\Run\Dynamic' folder. If you have the patch installed (or you bought a re-release version that was already updated to 1.0034A, as shown in the bottom right corner of the main menu) and reset the configuration files at least once after a crash when prompted, the dynamic folder should already have been cleared.
This folder is used as a cache for the game. Files are created / copied there from the save game folder when you load, and written / copied from that folder when you save a game. The files will be re-created as required the next time you start Divinity. If there was a corrupt file in that folder, deleting the files should fix the problem.


Check the number of files in the saved game folder of the last game you loaded (in '..\Divine Divinity\Run\savegames'). If one of the world.* files is missing, the game will replace it with the default version, which will reset the fog-of-war (shroud.* files), as well as re-seal any quest opened locations and remove any items left directly on the ground.


If an earlier save is ok, you may be able to copy the relevant shroud file into a copy of your latest save (just in case this doesn't work, or causes a problem), to get the fog-of-war cleared to the point it was in the previous save.

A new game should have 22 files, after going to either Verdistis or the Dark Forest it should have 27, after going to both it should have 32, after getting to the wastelands it should have 37, and after getting to the Black Ring dungeon it should have 42.

Different file extensions are associated with different areas of the game;
.0 / .x0 = Rivertown (Aleroth, Ars Magicana, etc)
.1 / .x1 = Verdistis, Council Hall
.2 / .x2 = Dark Forest
.3 / .x3 = Black Ring dungeons
.4 / .x4 = Wastelands

#334800 28/05/06 08:22 PM
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Was just in the savegame when i loaded it with 1 notch down, i put the notch back up and loaded an earlier savegame, map is ok now.
And i only explored the first map.
Not really NEED a solution now, but thanks for the fast reply and clearing this up for me how this is possible is always welcome.
It must of has something to do with altering the sound speed..
( Changing the notch )


There are wounds that bleed inside us There are wounds we never see They are part of our refinements That allow a man to be There are wounds that bleed in silence With aristocratic grace There are tears we keep beside them Never seen upon a face
#334801 29/05/06 06:55 AM
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Changing the sound acceleration should not have any impact on the save. The problem was likely coincidence; you could make an extra save and try it again, to make sure.


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