This article raises the question. I do not agree with the entire article, but it raises an interesting point.

Quote
The struggle for public respect goes on. As soon as the Entertainment Software Association knocks down one clown-made unconstitutional ordinance designed to censor video games, another one pops up somewhere else. It’s Whack-A-Mole with lawsuits.

Video games are an easy target because, unlike the movies, games have no powerful friends and no beautiful film stars to argue for them. But there are many other reasons for our lack of cultural credibility as well. Some of them aren’t our fault, but a surprising number are, and recently I’ve thought of another one: We don’t have any highbrow games.

Is it because the target audience is teenagers? (I am in my 50s.)
Is it because it is "pop" culture and considered an inappropriate vehicle for "high" culture?
Or do highbrow games exist of which I (and the article's author) are unaware?

Highbrow games certainly exist: chess.

Comments please.


The question is not, Can they reason? nor, Can they talk? but, Can they suffer?
~Jeremy Bentham