That's cool, just thought it was weird that I am taking an extra 10% hit.

Doesn't matter, I screwed up in Act 5 anyways. With one of my rewards, I didn't take full advantage of it. It's too early in the beginnig of Act 5 to even want to go that far back now. I think I can work around it and hopefully fix my mistake this time through. For the record, Act 5 totally rocked. I am also finding Nightmare to be a lot more fun since I am powerful now.

I was looking at your Poison Creeper Build and saw that you took Dire wolf to 20 to give the Grizzly extra health. I know against boss monsters they are more or less useless. I was just wondering how did they perform at 20 against normal creatures in the Hell difficulty?

With Oak sage and a new helm adding to Dire wolf, I am one step away from having their health at 300%. I know all this doesn't mean anything when you have a boss monster destroy Oak sage in a blink of an eye. But I think it might be enough to push through the mobs in Nightmare.

Dire wolf damage is low so I am backing off them now and really pushing on my spells. Again, I was just wondering can Dire wolf stay alive at 20 if you are not worried about their attack damage?

Edit:

No problem, I'll beat the game in Nightmare with or without Dire wolf. Since I am playing 1.07 I shouldn't be asking all these questions. It's the beta version so all my stats are messed up. The funny thing is that in 1.07 Dire wolf's health is lower and I am still getting by with them.

I plan on beating the harder difficulty with Arctic/Hurricane/Cyclone anyways. Oak/Dire were good enough to get me this far and gives me the time to improve Hurricane.