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Party based RPG's need to be turn-based or hidden turn-based like most mmorpg's.


99% of MMORPGs are not turn based...if you made DD turn based then I would kill you. Turn based games take away a sense of realism, which was one of the reasons why I loved DD.


Chess also has no realism in it. So where's the point ?

I just love turn-based combat because I can think meanwhile planning my next steps ahead !

If I follow this trail to an extreme, then I should say that real-time combat in games forces people not to think, but to react ...

Of course you and many others would think differently. I've witnessed enough discussions on turn-based vs. real-time to actually be able to predict the arguments given by each side. I've read several times the argument that real-time fighting needs some thinking and planning, too, because for example, if the character runs too fast into the hordes and too weakly equipped, then he or she might too soon be dead.

But on the other hand I argue that exactly this kind of planning is required for turn-based combat as well.



When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch