I like the idea that your actions actually have consequenses.
This adds alot to the replayability (or it should anyway).

But I wouldn't want simple conversations to have a big impact.
In Gothic 3 I was talking to an escaped slave, I wasn't planning on bringing him back to the town.
But since I didn't know that slave, I didn't trust him, so I didn't tell him right away that I would take him somewhere safe.
(For all I know he could be an undercover orc mercenary, right? <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />)
So I said something like: "hey, you're escaped slave from that town right, I've been told too bring you back" and suddenly getting him to safety wasn't an option anymore.
So I think actions->consequenses like that are kinda lame.
Not all the good guys are always friendly.

Accepting quests/missions also shouldn't have too big of an impact, maybe I would just check it out or accept it while I rethink if I really want to do it.


There is no spoon !