We're planning on including quite a few moral dilemma's in our next game, forcing the player to make choices that have consequences on the inhabitants of the world as well as him/herself. In a lot of cases the consequences aren't immediately clear as it takes some time before the ramifications of a particular choice propagate. This can be an issue, and one way of solving that would be to give you a hint of what will happen if you make a particular choice. I'd be very interested to hear your thoughts on that.
Lar
Does this also mean that the other inhabitants will only know of your choices when the witnesses of your deeds travel to other cities and villages and tell them the story? And that if you kill all the witnesses, nobody will ever know?