i have no idea how Karma system works. however i feel that an improved version of the reputation system used in DD would be better. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

again, it can be a simple expansion of the old reputation system, with polarity such as law versus lawless, guild versus guild, fame versus stealth, etc.

for me, this makes better sense as society is often made of different kinds of people, organisations & such.

as for the Holocaust example, yes it's very horrific & does entail some kind of heavy thoughts & afterthoughts. however i feel that it can be included as an optional quest (i have to admit, it makes me think of moral ambiguity & choices in life, which is good). however in the overall interest of Larian's future RPG, probably this is too heavy to be stomached by most (an assumption).

for the second example, it is good, as it has a lot of ways to 'solve' & different outcomes to boot. yes, i agree to the choice of having the player throwing their character in the train car's path in the attempt to stop it. the penalty for such folly although brave gesture can be XP or attribute penalty (as the injury can be very grevious).

in any case, Lar, u & your gang decide which system to work with, & i think i will like it nevertheless, so long as it's an improvement to the old rep system, which is already a good (however rudimentary) system.

talk about choices, how about the kind of choices in dialogues done in the tragic game of Lionheart? it has a very very good dialogue system, showing intention via icon on the choices of dialogues.


[Linked Image from i3.photobucket.com]
......a gift from LaFille......