This brings me to one point that I sort of hate. If you get a quest telling you that it is very important to do something very quickly... every second person telling you that it is very urgent... that you mus hurry... that the world will end if you don't manage to do it in time.... and then you can wander around, solve ten other quests and after that still continue with the 'very urgent' quest.
Neverwinter Nights 2 starts like that. I skipped a lot of quests to complete the urgent main quest. This was very exciting... until I found out that you have all the time of the world to solve every quest on your way. No matter how long it takes you. There should be some point where you fail... just to keep the tension up, to keep it exciting, meaningful if you do or skip the other quests (you can still do them later on).
In short : Leave the term "urgent" alone !
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch