We're planning on including quite a few moral dilemma's in our next game, forcing the player to make choices that have consequences on the inhabitants of the world as well as him/herself. In a lot of cases the consequences aren't immediately clear as it takes some time before the ramifications of a particular choice propagate. This can be an issue, and one way of solving that would be to give you a hint of what will happen if you make a particular choice. I'd be very interested to hear your thoughts on that.
Lar
Having multiple outcomes to one particular quest sounds good to me.
It's always nice in an RPG for the player to be given many decisions in a game.
It's even better when some of my character's stats/skills have an impact on there being more options and decisions on finishing a quest a possibly different way. For example, talking your way out of a fight b/c you have a high say Persuasion skill is always welcome -- games like Fallout 2 and Planescape: Torment have done such things.