If anyone finds them annoying, they can easily stop reading.
So true. But then, if nobody finds them constructive or useful, no point my wasting anyone's time <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
[/quote]Having the suggestions here makes it easier to discussion them in terms of what we know or want for DD2. However, if there is discussion or feedback in the other forum that may be of interest, you could also post a link to that.[/quote]
Yeah - I felt that it'd get more discussion here if posted here. Wasn't sure on linkage policy so played safe, but will edit the posts to include links <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Quote
Actually, that isn't much of a dilemma in a game; you would have to be left quest items, etc,
Good call - yours is the much better scenario <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Quote
Um.. can you give out the cure potions, and then Pickpocket them back to re-use? <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Eww, yeah, I can just imagine that in a game which failed to check check it right - you'd see the man wasting away over the days, even though every time you spoke to you, he'd thank you profusely for saving him <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />
Quote
There was a quest like this in DD, where you are asked to track down a cow thief,
Great dilemma <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Game Designer - ThudGame.com Technical Director - MorganAlley.com Associate Producer - PayneAndRedemption.com QA Lead - Furcadia.com