Btw, there's one thing though: if there are any dilemmas, please let some of them be meaningful in a sense(educational or something). Throwing them in randomly doesn't make any sense nor putting them in for the sake of saying: "See? We want to show you what the real world is like... and we want the game to illustrate that no one is 100% good or 100% evil."
Having people murder or provoke one another into acts of murder for the sake of introducing a moral dilemma also sounds pretty drastic and seems pretty cheap as not everyone is that hungry for death, not even in times of war/troubles, unless the situation truly justifies their actions.
Though this seems a pretty good example(from one of my fav. comics, Jack
http://www.pholph.com/ ) which btw is kinda depressing but has tons of moral choices+dilemmas:
A researcher, Art Sullivan, has been accepted into a research centre for cancer. His motive is to attempt to speed up the process so he can find a cure for his wife and he's been assigned to work along with Doctor Riger Thalmus who's the main researcher for the centre.
While making the rounds one day, Art catches Riger in the act of sexual abuse against one of the child patients. Art is determined to bring the other doctor to the authorities but Riger baits the assistant with his wife and the lives of others: since he keeps all notes in his head, if he goes to jail, the lives of other cancer patients will be moot and his wife will die.
Now, that is a perfect dilemma. Would you bring the guy to jail at the cost of the innocence of children or would you guarantee the cure for many lives?
And if you can find a better way to resolve this dilemma, how would you get about it?
The strip can be read here:
http://www.pholph.com/arcview.php?ID=201