I have found that the subject of choosing in RPG is kind of a false feeling of freedom.

Example:
You have to make your choice and a lot of RPG's have this system:

The good option
The filler neutral option
the bad option.

Now a player never takes the filler option. If you are like me you want to take the bad option but you know you will get punished so you take the good one.

That isn't free will. So I hope that the new game will have options that matter. Maybe the way you answer can help you develop your character. Like you become more diplomatic when avoiding answers that lead to fights -> character develops to the priest/wizard/paladin/... side or when you answer "bad" your evolve to the Warrior/ battle mage/ ...

So no false questions where you know you must answer that because you avoid a penalty since those aren't choices at all.


Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!