I agree with Jang too.
I tested several times to play first-person-games with wasd-controls and even tried it with customized gbleftright-controls without mouse, only for training movement, but it seemed that I'm not able to make it.
Therefore such controls would be a completely knockout for DivineDivinity 2, as far as I'm concerned.
Due to perspective:
I've seen the iso-perspective in "two worlds" and have to say: The viewers point isn't high enough there an there isn't enough overview, too.