Beyond divine divinity was something only a "geek" could love...divine divinity
would have been more popular if people knew how good it was.
I hope the new game has the same "charm" as divine Divinity.
in conclussion, bite me. sincerely rev.
Uh, i love those meta discussions based on interpretation and textual analysis.
![[Linked Image]](http://www.larian.com/ubbthreads/images/icons/cool.gif)
He put the "geek" in quotation marks - so it´s very likely this was not meant as an insult.
Rather it probably shows he himself found the word not quite to it but stuck to it in the absence of a better term.
"geek" is used here most probably in the sense already suggested by s.o. before:
<img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> was something more for the folks interested in the inner mechanics of an RPG, not so much for s.o. like the "casual gamer" or s.o. who enjoys this genre rather for the ambient and story alone, which both is quite on the other end of the spectrum.
Btw., there´s s.th. to it - it´s also been my impression that the
Larians put a lot of effort in the underlying rule system and it´s balancing, like the skill system.
In my personal opinion with some great fresh and original approaches on some elements done usually in a very standard and very traditional way.
( So here´s me, probably plain guilty of being one of those "geeks"! <img src="/ubbthreads/images/graemlins/delight.gif" alt="" /> <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> )
The dark and depressive setting coming along with it, on the other hand, was probably s.th. that rather turned a lot of common RPG folk off - esp. the lovers of the more bright <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> ambient.
Ragon