This has been a very well put piece.
I like its build-up and flow of thoughts a lot
- and i´m largely with you.
Always been hoping for a "disarm" option with substantial game relevance quite some, believe me.
[ And how does it continue from there?
Can you tie the guy up and inquire him for important information? Can you take him with and maybe deliver him to any officials later on... perhaps even for a little reward? Or might he make a move for a deal so you release him in exchange for something he thinks might be of value to you? And will you accept the offer? ... <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> ]
However, as the story goes with nowadays RPG - and predominantly budgets and market demand <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" /> - i have little hopes for changes in this department any time soon, if ever! <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />
But just keep it coming and discuss.
Maybe s.o. will come up with a few elegant and practical solutions for this dilemma. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
Regards,
Ragon, The Mage