@janggut: Thanks <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
@Raze: Ooh, nice system. Give 'em effectively a bag of XP in their inventory, and a bag of gold, and once they're gone, they're gone. Hrm - what about resurrections? Should being resurrected refill their "XP bag"? It always bugs me in games where bad necromancers raise their fallen comrades, and they drop loot every time you kill 'em, though I can see the reason: some players will want a reward for every kill, even if they already killed it once.
I really like the idea of giving people a partial reward even if they don't kill - that's just plain cool <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />