Even if saving and reloading is done for maximizing the rewards - why shouldn't it be allowed as long as the player enjoys the game this way? Games should allow for different playing styles. If you like to face your moral dilemmas without saving, that doesn't mean everyone else likes to play that way. If checking what exactly happens ruins moral dilemmas for you, it might still make them more interesting for others.
First of all, I didn't say that saving shouldn't be allowed. I said that players should change their way of playing in order to allow better games with more immersion that today. Of course you can get rid of the saving - that wouldn't change much because then people wouldn't play the game because they actually want to play a game in which they can save when they want. So, that wouldn't help at all.
And secondly, quite honestly, in computer gaming, I don't really care what other people like or not... I don't want to sound too selfish or something but I have even difficulties to sort out what I like, so that I can't be bothered by what other players like. At least not when I am just a customer and state my personal opinion. It's the job of the developers to take that into consideration in the way they want. If I were the game designer, it would be totally different of course... but thank God I am not developing a game yet. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />