Hmmm... it'd be great to be able to persuade an "enemy" to let you go, or through multiple visits, to be even able to turn him to your side(if you can provide safe harbour from his master) or with suitable skill levels, pry some info from his mouth.
Anyways, fleeing from a battle could have either positive or negative results. For example: in a series I'd played a long time ago, you were allowed to flee from a battle but the monsters could catch up to you or other monsters could be attracted to the current mob and run after you.
This meant that you needed to save often or face death 'cos especially at night, there were fewer but more dangerous monsters. And considering that some of these monsters had highly lethal attacks, even if you won the battle, you could still die from the after-effects. That's 'cos some of these effects could only be got rid of by sleeping or gulping potions(which could be limited).
Last edited by Raito; 29/11/07 05:56 AM.