DD2 will be in 3D, though the Larians have not revealed if the camera angle will be isometric ( <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> ), third person, first person ( <img src="/ubbthreads/images/graemlins/down.gif" alt="" /> ) or adjustable / selectable.
With Divine Divinity being a 2D game, there needed to be a new set of animations hand drawn for each unique piece of equipment. Practically, that meant that all items in a particular equipment class (ie light armour or large shields) looked the same when equipped on the character. The set of drawings for each type of animation (at various angles) take time to create and consume a lot of disk space. Beyond Divinity dropped to 2 CDs largely due to having 3D characters, which also allowed more and a greater variety of equipment types (though some people still prefer the handed-drawn look of 2D).
There is a screenshot
here. There were also 3 early screenshots from an area created to test the game engine (so you can not use them to draw any conclusions about the game):
one,
two and
three.
[color:"orange"]I just hope that putting the game in 3D doesn't make it feel more like an MMO rather than a Hack N Slash[/color]
I hope it doesn't feel like a hack and slash game. I tend to avoid action RPGs, unless there is something unique or interesting about them. Despite a few flaws I liked I of the Dragon, for example, but got bored and gave up playing Diablo 1 and 2 before finishing.