Divine Divinity pretty much takes Diablo 2's positives and highs then works off of them into something better. I consider Divine Divinity to be better than Diablo 2. The style of gameplay that Larian has made their RPG's has been more Action RPG than anything else. I don't want to see them steer away from it.

Theres already a lack of worthy action RPG's in the first place as it is. In 2007 alone I've played more games that have had quests such as - Kill X amount of enemies, retrieve this item and deliver it to this person, kill this Creature, over and over again in every 3d MMO, Action RPG, this year.

I missed the style I loved, and went back to these RPG's of the past which I consider Gems. Not the Junk that has been releasing the last couple of years. Whether or not Larian sticks to their Roots and makes a game like their previous
RPG's story and Action wise, I will support, but I'm hoping they stick to their roots in gameplay, setting, and story.


A couple of games have had really mellow combat systems being Neverwinter Nights 2, Neverwinter Nights, ect., but those are D&D based games, which are much less intense than a hack n slash. If Larian choses to change the gameplay, it will most likely turn out like combat of an MMO which is very repetitive and boring.


I wouldn't have minded if Larian just used a 3D engine Similar to Titan Quest's with a nice Physic's Engine, which would work fine for today's looks and standards.