[color:"orange"]I've no idea what camera view Larian is using but hopefully, it won't affect the gameplay.[/color]
I think JordanLee is more concerned with the types of games that typically use 3D vs 2D, rather than the actual graphics type (except that 3D done poorly can be very repetitive and boring, whereas 2D backgrounds require more effort to create, so there is usually more care taken with them).
Ah, gotcha.
Still I'd rather they don't try the "full 3d view". That'd be a complete turn-off.
The first RPG type games to switch to 3D were action RPGs (which had no plot so needed graphics as a selling point) and MMOs (which need to minimize bandwidth usage). Both types of games also need a high item count (which is easier in 3D), so you can upgrade your equipment to kill stronger opponents to get better equipment, so you can kill stronger opponents...
[color:"orange"]Besides, I think a third person view works better when battling tons of enemies[/color]
Tunnel vision and lack of realistic surround sound are 2 of the reasons I do not like the first person perspective. It can also cause motion sickness in some people if you have to look around as you move (because there is no peripheral vision).
The first and only game of Quake I played didn't last long. I killed the first bad guy, then heard something very faint... look around... nothing. I started walking down a hallway, then heard a dog bark. It was slightly louder, so wherever it was, it was getting closer... wait, nothing, look behind me, nothing. I kept walking, and after another 30 seconds, or so, the screen turned red as I entered an intersection. I looked right, left and behind me, but there was nothing there. I turned around to start walking again and the screen went red a couple more times. My character then died and fell over, at which point I could see the dog chewing on my legs.
<img src="/ubbthreads/images/graemlins/suspicion.gif" alt="" />
I played the demo for Wizardry 8 and bought the game. It is first person, but the fact that the combat is turn based mitigates some of the problems I have with that. Actually, I am not usually a huge fan of turn based combat, but other than being a tad slow it seemed to work well in this game.
I've such problems too: the last time I played such a game, I was sick for days and kept puking plus I lost my sense of balance for a while. =/ That was when I decided enough was enough and thus, I rarely touch such games these days. Before, I just simply put up with it.
Quake, huh? I used to play Q3 with some friends. Your description leads me to suspect the gameplay in Q1 likely had problems which were improved on. Still, that sounds kinda absurd: unable to see the target that attacked you.
Lack of realistic surround sound? Hmmm... that I didn't know. I guess you'd probably need some pricy sound card and a set of 7.2 speakers to duplicate that. Still, that's a rather messy and expensive solution which might have only limited results.
Turn-based combat with first person view? Sounds interesting. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> I've only played some of Fallout 1 and thought that was a good use of combat as opposed to blindly splaying the opponents with hails of bullets. Plus, the use of turn-based combat seemed rather clever 'cos at that time, I'm rather sure it was quite costly to create an interface/environment like in Quake or Unreal Tournament.
I've never played Wizardry series: is it fun and interesting?