I personally feel that First Person perspective isn't always the best for an RPG in real-time, mainly due to the difficulties of seeing what's behind you BEFORE it becomes unmanageable. Sure, Might and Magic 6-8 managed to do well with their Real-Time 3D, but they also had a decent turn-based mode if you wanted to use that instead. (I, like many others, consider Might and Magic 9 to have been a bit of a disappointment)
I rather liked Titan Quest's perspective, though zooming in more than just a tiny bit seemed to me to only be good for seeing how pretty your character looked. I also hope Larian makes a more optimized engine, as Titan Quest had frequent slowdowns for me whenever there were large numbers of moving (non-critter) objects onscreen, like swaying tree branches.
First Person CAN work well for RPGs, but in my opinion it's much better for turn-based. Since Divinity has already had 2 real-time games I would expect the fanbase to become a bit rabid if the series were suddenly made turn-based, so I wouldn't consider that a good option.
<img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" /> I consider Wizardry 8 to be a decent RPG. Single player only, party-based, and in a mixed sci-fi/fantasy setting. There are 15 classes, and 11 races. Each race has base statistics, each class has required statistics to become that class, and all characters get statistic points at creation as well as every time they gain a level. Exploration of the world is done in real-time only, combats are done in turn-based only. There are 4 'spellbooks': Mage, Priest, Alchemy, and Psionics. In all 4 'spellbooks' are 6 elements: Earth, Air, Fire, Water, Mental, and Divine. Every spell uses spellpoints from one of the elements, and can only be learned by someone who has access to a 'spellbook' that contains it. (for example, Acid Splash is a level 1 Water spell in the Alchemy spellbook, so only Alchemists, Rangers, Bishops, and Ninjas can learn it. Heal Wounds, on the other hand, is a level 1 Divine spell that belongs to Alchemy, Psionics, and Priest spellbooks, so the only classes that cannot learn it would be Fighters, Rogues, Bards, Gadgeteers, Mages, and Samurai.) If this doesn't sound overwhelming, more info can be found at the
Wizardry 8 official site (Note, this is the flash version of the site) I don't know how available it would be to buy a copy, though, as it was released in 2001 and the developers of that game (Sir-Tech Canada) are no longer in business.