Through the link from above (Mobygames) I found out that the publisher merely published only ONE game: LED Wars.
Looks a bit strange, imho.
Hmmm... well, isn't that common? Many companies often "fold" before they even manage to start operating while others are short-lived 'cos they couldn't generate enough profits to break-even.
Very common in the games industry from what I gather, yes.
Yeah... these days, projects cost millions of bucks and the development cycle takes forever for real-time 3d projects: a reason why some developers reverted to/use 2d with 3d. This means that the publishing date is often heavily delayed and the more games you compete against, the harder it is to recoup profits.
Besides, it's always better to kill off a company if it's losing a lot of money and where there's absolutely no way left to rescue it. For an example, think of a heavily bureaucratic Japanese company where 'cos of loyalty to "tradition" and "rules", "corruption", "greed", etc., the directors/board refuses to downsize or scrap the company. The resulting factor is losses of trillions of yen(around a few billions worth USD/Euros) which sometimes has lasting repercussions on the economy and local businesses.