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Generally, studios that are within a year or two of release a game put out information, even if it's very vague and not definative, to generate interest in the game. I generally know about games that interest me by the buzz in gaming publications and websites. Again, usually several years in advance. There is almost nothing on Larian's next game. That is not typical of a game in development.


Hmmm, take your pick from the 2 replies:

Short reply:
Meh, just give them some time. Even for most indie developers, they're likely busy enough as it is, working on the game.

Long reply:

You're likely comparing big-budget game studios with Hollywood budgets against tiny companies which have very tight and sometimes shoestring budgets. This is because plenty of big-budget projects often have higher visibility as opposed to indie projects, so even if there's very little game information, it's compensated by rumors, gossip, "fake info", press generated by fansites, etc.

For a huge studio with at least 50 to 100 over people, you'd likely have a 10 to 30 man department for PR and a budget of about a few hundred thousand to a few million just for generating excitement in the game.

Then, you'd probably also have tons and tons of game reviewers and sites who're hankering to get game information and tons of industry contacts: some of whom have a vested interest in the game probably 'cos it's got some logos and some "really exciting, mind-blowing technology".

For an indie developer? It's not that they don't care about the fans but more 'cos they likely are understaffed and don't have the personnel to do it: meaning said dude/dudette likely does many things like scripting, alpha-testing, discussion and development of features, etc. apart from working on a PR package that would consist of anything from screenshots, character information, engine information, etc.

And their budget for generating excitement and game information is likely to be rather limited or almost none at all.