I recall several posts where various folks suggested guns and ammunition, in mostly prototype stages, being introduced within the Divinity world.
So I was thinking that: instead of having "ammunition" based on lead, metal, etc. like what bullets in the real world are like... why not have guns which can fire bullets made of magic, wind, fire, etc. ?
I was reading some fighting manga series and this idea came from there. <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />
magic guns ? wind = an airgun ?, fire = a flamethrower ?or maybe water = a waterpistol ?
Guns in an RPG would be a reason to leave it in the store for me...
I really dislike guns, and if guns are added either they're made too weak (when they balance the game, so that guns don't have the advantage) or the guns are too strong (when they give guns the advantage they have)
But then I'm left wondering whoever came up with the idea that guns do not have the advantage...
And there are alot of games with guns, please people who like guns, go play those games but keep this RPG gun-free, or warn me in advance...