If a games company starts putting out teasers too far in advance their potential customers start thinking the game is never coming and label it vapourware, which means they'll then assume a troubled dev cycle, leading also to lost sales.
Well, you don't have to use teasers and such things to hold up the fans' interest. There are many people here on the board who are dedicated fans of DivDiv and BeyDiv for example... even if you don't give out massive news to the whole internet, you can deal with the fans at hand, on your own site a lot better. I repeat it: This was done very well in the past and unfortunately not in this case. There may be valid reasons for that but since we don't know any so far, we can only speculate.
Plus six months is a too short time in my opinion... we are not talking about an overly popular brand here but about a rather small game series. The fan base is not very big, there is no excessive community behind the title. Therefore, you (i.e. the developer and the publisher) HAVE TO start quite a time before the actual release to create the interese in the game. With fake news for example... with regular screenshots... with development diaries... with early videos... with interviews... you just have to put your company's and the game's name in the news so that people actually get to know you. I am not sure if that can happen out of nothing in just six months.