That's what matters, if after playing a game you feel literally transcended (it only happened once or twice in my player experience), the game really changed your way to see things durably in the real life, you might call that art. That's what art do, in my opinion, to change your perspective and way to look at things in life.
True. And if I may add: This feeling has nothing to do with how much money and manpower you put into the game. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Pong for example is art in my opinion... it's very abstract and reductive but in its simplicity it not only sort of created the whole industry but also dramatically changed the people's view on the matter.
Another piece of art for me is "Another World/Out of this World". Again, it's rather simplified but still beautifully crafted, offering stunning audiovisual elements never seen before in that form.
Basically, if I think of computer games as art, I don't think about revolutionary technical aspects... that can help but in many cases it doesn't because it is regarded as the main part of a game. Bioshock is a good example... or Crysis... good games, with big budgets... but they don't leave the player (more precisely: me) in awe. Only very few games managed to do that, one of them my often used example Max Payne 2. Or Fahrenheit for example with its new kind of presenting the actions and drawing the player into the story itself.
And those are the games I want... I am sure DivDiv2 will be a great game but I have my doubts that it will be a game which I can call art. That's nothing bad of course and frankly, it's very difficult to create outstanding artsy games which dares to present a revolution in some aspect of the product.