...
You should know for a long time that communication is the worse ability of the Larian company.
I am not disappointed, i don't care.
Well, rather the opposite - because i´m around here for so long already, i know that they can do better
... a lot!
And because of your conclusion it is exactly them who should finally start caring a little bit.
For that reaction - indifference of potential customers towards
"Divinity 2" - is certainly the opposite what they should be after.

...
btw in former times there was plenty of action here in the forums, discussions with the developers about several game features and much more, I'm really missing this aswell...
Well, in a way i still have some understanding for the lack of information flow.
They´re thrown back onto themselves for financing the whole thing, hence no forseeable time table on hwo long the development will take - so you could fall for a philosophy of better staying mum completely until you have something to show or a perspective on a release.
But that´s not the point here.
Now that there seem to be facts, as the German previews seem to suggest, they should come out of the closet at this place first.
Still there´s something questionable about their radical turn in public communication:
They have been like a spearhead with that in the industry back in the times of their debut w/

- and they gave it away.
And it might turn back on them now, because time has not stood still since then.
Quite the opposite:
The others have, if not taken a direct example perhaps, but in any case they have improved their PR with fans significantly.
It is now the likes of
Piranha Bytes (devs of
Gothic if i have to mention this again) & more who `lead the pack´.
Just look at their
The Art of Piranha Bytes: Der Löcher-In-Den-Bauch-Fragen-Thread /
[English] The "Bug-Me" Thread #5: Your Questions Answered by Piranha Bytes-Threads.
And still they are not in the situation to have reveal anything which might get them in trouble in terms of broken promises or disappointments on the fans´ part.
They´ve made a deal with the community that they only can talk about things that are already fixed and not go into much detail.
Therefore they spread untold lore and artworks about their previous titles, tell funny little anecdotes and give insight in the general aspects of their work.
Oh yes, and then there are those tutorials about it - modeling, texturing and even lately story/quest design.
That´s how you build and maintain a true following these days.
Maybe not to that extent (the
Piranhas are well aware that they have to compensate quite some for their, image-wise, `disaster´ of
Gothic 3 which cost them their `genetic´ IP and now are forced to build up a new one).
But doing nothing at all - that brings upon a once solid fan base breaking away.
"Stagnancy is death."
In this case, assuming they knew which issue the preview was in and when it would be available, they may have considered it rude to scoop the magazine that would be providing some publicity for the game. Whatever the reason they didn't at least post a cryptic message asking how many German speaking forum members were familiar with PC Games, we'll probably have to wait until monday to get an official response.
One open word on that?:
You should get the offical announcement of a new game from the developer/publisher - not through the preview of some magazine.And yes, that barren form in the way you put it, would have kept people happy enought, i´m sure.

@Kitiara:
Btw. - does it say anything about a
publisher in that article?
IIRC the
Larian have been all on their own with their new baby so far and no announcement about a publisher up to now.
(ok, given what we´re discussing here, that probably shouldn´t mean anything at all, they might already have signed with one looong ago...
![[Linked Image]](http://www.larian.com/forums/images/icons/default/tongue.gif)
)
By the time of an announcement from German publisher
dtp about signing a Belgian studio there had been speculations that they were the publisher.
But no further leads, let alone a confirmation since then.
Cheers,
Ragon