As I have seen in a previous post, a point that was very strongly brought out was that in DD, the reputation system wasn't fair, as it made the game too one-sided (in terms of alignment). What I was thinking was, it should be the same system like Fable: The lost Chapters. In the game, for every foe you killed you would get "renown" (fame, that is), which would be the determining factor for how well-known you were, thus being what affected trade prices, etc. And then for certain different types of foes you killed, you would get "alignment points" (i.e for killing Town Guards or innocent bystanders you would get "Evil alignment points" and for killing bandits you would get "good alignment points"). Alignment would (to a certain degree), determine how friendly different NPC's of different alignments were towards you, and would also affect the effectiveness of certain spells/weapons. Of course, tha maximum points for either renown/alignment would be very high, so it would not be like the second you killed a guard you became a demon or the second you killed a bandit you became an angel, which I think was very good and much better then the reputation system in DD.


"Oh Lord, how long will the search go on?"