To be well or less known shouldn't be linked with killing.
A world doesn't entirely consist of killing.
Sorry, I forgot to elaborate. Killing only contributes an almost infesitimal amount to either renown or alignment points. What it depends on is mostly quests because unlike DD, almost every quest has two sides to it, or sometimes more than that!

So of course, you start out unknown with a neutral alignment but as you progress in the game, the maximum amount of points for either alignment (good or bad, takes just about the same long) or renown (you only become "Legendary" after about 17 hours or so, depending on the player) you of course end the game (well, generally) Legendary. The major problems with Fable was that the "paths" was never fixed (i.e you could always switch between what you wanted to do, so even for instance,
you could kill the bad guy and destroy the sword of Aeons (good alignment choice), but still end the game wearing the mask instead of destroying it (evil ending) and vice versa (take the sword "evil choice", but destroy the mask "good ending").
(read the spoiler unless you're in the middle or beginning of the game)

another problem with this otherwise nigh unparraleled game of it's genre was the fact that there was no such thing as difficulty level, and this (plus the fact that you can't completely lose the game), made it too easy and not much of a challenge.

Anyways, I hope this fixes that, sorry Alrik about the way I made it sound...
