I know I'm a latecomer in this, and I did a search but it only goes back one year.

One thing I would have liked to see is a bigger role for the intelligence stat. Constitution affects vitality but also stamina. Agility affects chance to hit and be hit. Strength affects how much you can carry and also your potential damage. But intelligence only appears to affect mana, so there's little motivation for any class to develop their intelligence (vs simply boosting their mana by other means). This is why there's not much good reason to choose an intelligence charm over a mana charm.

It would have been nice if the intelligence attribute affected the strength and duration of spells; the affect would affect the mage class the most, and would affect the warrior class the least, and so on. This way a player could weigh the pros and cons. The warrior would know that his spells would be weaker unless he really developed his intelligence throughout the game. When it came to charms, the mage would have to decide, more mana available, or more powerful spellcasting.

Right now I don't see much reason to choose Mage over Warrior unless you're just wanting to switch things up a little. Which isn't to say I didn't have a lot of fun with my mage character. But if the warrior can enjoy all the benefits of being a warrior, and can be just as powerful a spellcaster as any mage, why choose mage?

Of course I guess the argument can be made that any class can be just as good as any class if you add enough charms, and by level 50 the differences are pretty insignificant anyway, so why choose any class over any class...but that's beside the point lol.

One more thing, it would have been cool if there were more special mele move skills that use up stamina. Seems like stamina becomes a non-issue pretty early in the game (unless you do a lot of sneaking etc).