I'm a little torn on this subject, I think I know more of what I don't want than what I do want. I don't like when a game gives you moral "choices" but then ends up getting all preachy. DD was ok because you could figure from the get-go that you were going to be the game's hero, not it's villan, and it made no bones about that. Also it had some moral choices, but none that were hugely game altering (you may have missed out on a few reputation points, etc.

I don't like convoluted and/or contrived moral dilemmas (for example being given the option to push a fat man in front of a runaway cart) and I especially don't like decietful moral choices, where you do what you think is "good" but that turns out to be bad, ie you get the option to save a kid from a fire or let him burn to death, so you save him, but as it turns out this kid is the antichrist.

And I don't like this idea that everyone in the world automatically knows what kind of person you are. Having fame (for whatever reasons) makes sense to me, because then people have heard of you, and have heard a lot about you, but there's still room for people/NPCs to form individual opinions about you, rather than all of them kind of uniformly knowing how "good" and how "evil" you are.

So I'd like to see a situation where fame was a seperate calculation from whether individual NPCs like or dislike you, thought you were friendly or unfriendly, or felt you were good/evil/neutral. I'd like it if there were several factors being checked on an individual basis, and the player wouldn't necessarily have a view to these factors, ie what levels they're currently at, what influences them, and to what degree, etc.

Also one NPCs opinion of you could be influenced by anothers, and especially by NPCs with a high fame themselves. Do wrong by the village cheif, and the villagers might tend to think less of you (except the chief's enemies of course). Do good by many of the villagers, and they just may sway the opinion of the chief!

But I'd like to see people (NPCs) who have made up their mind about you, and then some who know they've heard of you, but you have an opportunity to make a first impression. In fact I'd like to see more opportunities to make a first impression than I would like to see ones who made up their mind.

Heh there could be quests that simply involve changing an NPCs mind about you or about something. You don't complete the quest by completing a list of specific tasks, but by the accumulated effects of many different tasks and actions.