Why do design positions for games like Divinity have to be somewhere like:
This is a full-time position in Oudenaarde, Belgium
.
I enjoyed Divinity, but this game, like many of its siblings in the RPG genre, tend to be missing critical design elements for RPGs. Elements which are routinely missed because the games themselves are designed by programmers and MMO Players rather than real RPers. What's depressing is that gamers, such as myself, which have 20+ years of experience on Pencil/Paper as well as computer oriented RPG design, are either completely ignored because we don't have programming experience, or are unable to apply because the freakin jobs are half-way across the world.
It just makes me want to cry.
I just had to make this post because it is so frustrating for us true gamers to repeatedly hit these brick walls.