Well if there was a rhyme and reason to the random stats then that'd be fine, i.e. skill a or skill b at specific point value x, but when there's such a wide randomness that an item I get in dungeon 1 is more powerful than a final holy quest item, that's where I draw the line.

I like the idea of commissioned items, or a means to swap enchantments on an item within game parameters.

Raze -- AH, so that's how it worked. I remember some items were set but I couldn't shake the idea that there were times I kept save/loading to get the right stat combination on another item.

Last edited by KevinConner; 27/04/08 02:05 AM.