I've run into the same named diablo items with different stats, so if the stats aren't varied in some of the items, the items themselves must've had the same name but different stats. Quite frankly I don't really care how Diablo did it, all I remember is I had to repeatedly save and load much the same fashion as this game, and it was beyond irritating.

Games such as the old SSI AD&D games or Baldur's Gate did not force me to do that, which allowed me to concentrate more on the quests and storylines themselves rather than "I need a decent weapon and all I've got is the same worthless level 1 trash for the last 5 quests."


edit: just for the record, there was some variance in drops for Baldur's Gate and the old SSI games, but it was never this varied. It was still on a steady progression scale.
Also, I think Planescape: Torment was easily one of the best Computer RPGs I've ever played. It concentrated more on you working your way through quests than item empowerment.

Last edited by KevinConner; 27/04/08 06:35 AM.