Note:Whenever I use the name Diablo I am referring to Diablo2. I've never seen anyone play the original Diablo.
Not every item by the same name has the same stats, just the set items (i.e Arctic, Hsaru's, Arcanna's etc.) had fixed stats. My bad!

In Diablo the save-load system was different from other games, it auto-saved and every time you exited and the re-loaded your character, you'd be back in the last town you were in and all the creatures would have respawned. What I liked about Diablo was the fact that the success of your character revolved more around what skills you learned, not so much around your equipment. Whereas in

it revolved much more around your equipment since creatures don't respawn and once you beat the final boss it's over. In Diablo even after you beat the game you could beat it again in harder levels with the same character, and even go back to a difficulty level you already completed and kill the main bosses again and again. IMO, it would be better if item stats were
fixed, because then it would save a lot of time. I don't really see how you could keep re-loading in Diablo KevinConner, because then you would have to keep on fighting a horde of creatures before you could reach the main bosses!

From my experience (and the experience of a vast number of gamers who I am acquainted with), Diablo is not even to the least bit a game based on "reloading till you get X item", it is much more of a hack-n'-slash game that revolves around your character's skills, and technically (if humans didn't need sleep, going to the bathroom, food, water, etc.), could be won in one sitting without even loading game!