Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: May 2008
Location: Europe
member
OP Offline
member
Joined: May 2008
Location: Europe
Act 1, BF, level 3 - Edie spider thing - How do I kill him???
I am level 7, combination Warrior/Mage.

Are there specific things that can kill him? Skills at surtan levels?

Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada

The BFs are randomly generated the first time you enter in each act, including the quest items and monsters. In general, though, spiders have a very high resistance to poison and a very low resistance to ethereal damage. They have moderate resistances to water and earth damage, but are a little vulnerable to fire and air damage. The best conventional damage type is piercing, but there is not a huge difference between their resistances to physical attacks.

If one character is an archer, or mage, you can have them do most or all of the damage from a distance, while the other character hit and runs to provide a distraction. I kept my warrior in the lead while exploring, and set my archer to aggressive (right click on character portrait) to automatically attack opponents in range.

You could also just return when you have leveled up a bit, or have gotten better equipment.

Joined: May 2008
Location: Europe
member
OP Offline
member
Joined: May 2008
Location: Europe
I killed the Edie monster woehoe
I tried to do the archer thing, but had problems getting my archer shot the arrows, Have no Idea why, I did the chose the "agressive" from clicking on the portrait, but it was like the charater did not react while the Deathknight was slashing away with the sword. I kept ending up getting killed, so I decided to come back when I had gotten a few level ups and that did the trick.
Infact I had both characters use meelie weapons - found a really good hammer and sword (for that level anyway).

But I do have some other questions I hope you can answer:

When in the game do you get the chance to learn to charm your weapons? (I am still in Act 1)

And since you get to collect arrows all the time, - do you run into creatures you can only kill by using specific arrows?

And what skills would be most usefull for each group (Survivor, worrior, mage)?
In Divinie Divinity there were skills that really saved you if you got them upto high levels - like fx. hellspikes or the one where you could use scorpion traps.

Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada

If your characters were in combat mode and you had the warrior selected as leader, then the archer should have automatically started attacking if set to aggressive. The character in the lead is always under your control, so the aggressive setting will not matter.

Also, the act 1 summoning doll can equip a crossbow (the only doll that can use a ranged weapon), so can provide some support for tough fights. It would not last long if attacked directly, though.


You do not need a skill to use charms. The charm slot graphic in BD is the same as the closed slot graphic in DD, but you can just drag and drop charms in to the window to permanently add them to the equipment.

charm effects


Various creatures have differing resistances or vulnerabilities to the different damage types, but none need a specific weapon/arrow to be killed. I collected the different arrow types thinking they would eventually come in handy, but ended up pretty much only using normal and power arrows (I used splitting arrows once against a group in a confined space, which seemed quite effective).


For warriors, I only put a couple skill points into the damage and accuracy portions of their weapon expertise, and that seemed to be good enough. I had my archer max Reload Time, as that gave a direct bonus to Speed.
For mages, more powerful and mana efficient spells (particularly shaman magic) start to become available in act 2.
I gave both my characters a couple levels of the healing spell, to help conserve potions, and my hero learned Identify. Lockpick would probably be handy, though I completed the game before the patch release that fixed that skill. Repair is handy, as is Sharpen Weapon (if you have the agility to meet the increased requirements).

Joined: May 2008
Location: Europe
member
OP Offline
member
Joined: May 2008
Location: Europe
Thanks for the advice - the charm overlook is really nice, and guess I will not keep collecting the arrows anymore - but sell them instead wink


But actually in the meantime I ran into a problem again ... In the battlefields Act 1, level 2, I found that there is an entrence that I cannot get access to. It is in a room where there are no doors into ... Is there possibly a hidden door/removable wall or something? I tried to click inside the room to make my characters go into it if it had a door, but no such luck. Where there ought to be a door there is a book shelf which I cannot move ...
Or is it so that the level simply ends like that?

Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada

Unfortunately the random dungeon generation for the battlefields can occasionally result in an entrance being sealed off, or separate from the rest of the level. In the BF I think the only way to get through a wall would be to hex teleport.

Teleporting anywhere (via hex editor)


There is a way to get a summoning doll though walls (armory trick in act 1), but even if the entrance was in range, with the latest game version IIRC summoning dolls can not use stairs / ladders / etc.

Joined: May 2008
Location: Europe
member
OP Offline
member
Joined: May 2008
Location: Europe
Thanks!!!


Moderated by  Larian_QA, Lynn 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5