One of the best things about Divine Divinity is the rich skill system -- it sets it apart from games like Sacred. I loved the fact that you could steal, pick locks -- and also that folks would get mad at you. I liked the faction system too -- in other words, I like how Divine Divinity incorporated more hard core RPG elements into an action-rpg feel.

I know that Divinity 2 will be in 3D, but I seriously hope the skills, etc., don't change too much -- that was a perfect blend in my opinion. I don't want it to be pure hack-n-slash -- I quit playing Sacred for exactly that reason.

Thanks!