Neverstorm -- I guess those weren't questions. smile -- but I was tired, and... well... you know. I stumbled across the first Divine Divinity just a few months ago -- I was blown away with how accessible it was.. but it was also like an onion -- it seemed to have endless layers. And the little things really impressed me. I *liked* the fact that I could interact with almost every object on the screen. One of my pet peeves with RPGs is you walk into a beautiful room, castle, whatever -- and there is only one thing to interact with (a chest normally) -- feels patronizing.