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Originally Posted by Smashy
The main character knows how to use the guns or ARMs (Ancient Relic Machines)

I hate these stupid acronyms. Why do people come up with such dumb names ('Ancient Relic Machines') just to get a sequence of letters that 'happens to fit' the context? It might have been cute the first two times, but the joke has long worn thin.


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Originally Posted by Sektor
Originally Posted by Smashy
The main character knows how to use the guns or ARMs (Ancient Relic Machines)

I hate these stupid acronyms. Why do people come up with such dumb names ('Ancient Relic Machines') just to get a sequence of letters that 'happens to fit' the context? It might have been cute the first two times, but the joke has long worn thin.

The software I'm writing was given an acronym name. The software is for reading aircraft flight data recorders, also known as blackboxes. They originally considered naming the software Sensor Calibration And Replay System (SCARS), but changed it to Sensor Test And Replay System (STARS) because they were afraid SCARS would "leave a mark". That aside, the software wouldn't feel the same without a simple and meaningful name.

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In the film Wanted they use old long gun. And when they shoot, they can bend the bullets, to shoot around corners. If there is a way to implement this in a game it would be nice.

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RPG's and guns = Fallout laugh
lasers, miniguns, UFO's and more !
and i really liked the SPECIAL system (or GURPS)

and Wanted was cool, but i don't see that happening in Div2
bullet-time would be more likely

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I hope don't see any kind of fps game play on this game, it will ruin it why?? simple there is a lot fps shooter out there with awesome engines and excellent IA, also it not fit with the world of divine divinity... and add multidimensions, time travel, etc and that kind of stuff just for the sake to bring modern weapons to the game will just ruin the game.

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Ruins are always good.

Lots of places for exploration ... smile

wink


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Originally Posted by AlrikFassbauer
Ruins are always good.

Lots of places for exploration ... smile

wink


No if ruins are generic and repetitive like the ones on oblivion, there is no compensation on oblivion to explore ruins, everything is just the same.

Hope Divine divinity 2 offer the same as the original one, on dungeon exploration.

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Originally Posted by Turok
I hope don't see any kind of fps game play on this game, it will ruin it why?? simple there is a lot fps shooter out there with awesome engines and excellent IA, also it not fit with the world of divine divinity...


i don't agree with this ...
many good RPG's are in (or have) First Person gameplay!
Morrowind & Oblivion, Dark Messiah of M&M, Dragon Quest Swords, to name a few ...

in fact, most RPG's started out in 2D First Person! smile
to name a few: Stone Keep, Lands of Lore, Eye of the Beholder, Might & Magic, etc; ...

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He meant First Person Shooter, not First PerSon I think

Last edited by Khamul; 09/08/08 10:54 AM.

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Lar has confirmed (Elsewhere on this forum - can't be bothered to look for the exact quote now laugh ) that Ego Draconis will be a third person game.

It will have some very complicated quest branching according to the preview stuff, including definite consequences for actions - so it IS a real RPG. Don't worry about it being just another FPS/RPG hybrid - it's clearly not smile

Last edited by Elliot_Kane; 09/08/08 12:36 PM. Reason: Edited for clarity

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Originally Posted by Shades29A
Originally Posted by Turok
I hope don't see any kind of fps game play on this game, it will ruin it why?? simple there is a lot fps shooter out there with awesome engines and excellent IA, also it not fit with the world of divine divinity...


i don't agree with this ...
many good RPG's are in (or have) First Person gameplay!
Morrowind & Oblivion, Dark Messiah of M&M, Dragon Quest Swords, to name a few ...

in fact, most RPG's started out in 2D First Person! smile
to name a few: Stone Keep, Lands of Lore, Eye of the Beholder, Might & Magic, etc; ...


Yours example of games are really bad, those games you listed sux.

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Originally Posted by Turok
Originally Posted by Shades29A
Originally Posted by Turok
I hope don't see any kind of fps game play on this game, it will ruin it why?? simple there is a lot fps shooter out there with awesome engines and excellent IA, also it not fit with the world of divine divinity...


i don't agree with this ...
many good RPG's are in (or have) First Person gameplay!
Morrowind & Oblivion, Dark Messiah of M&M, Dragon Quest Swords, to name a few ...

in fact, most RPG's started out in 2D First Person! smile
to name a few: Stone Keep, Lands of Lore, Eye of the Beholder, Might & Magic, etc; ...


Yours example of games are really bad, those games you listed sux.


meh, ok, maybe i should've said "popular" instead of "good" ...

i just wanted to point out that first person RPG's aren't necessarily "teh sux0rz" ...

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I liked Dark Messiah, but I never expected it to be a good RPG game, Its a good action game with RPG elements.

A game like D2:ED won't play aswell in 1st person, I agree, it is a completely different game from most if not all those 1st person RPG games. So I never expected it to be 1st person.

In the end its all about taste, you say those games 'sux', tho I'm sure many gamers will say otherwise. Most of those were popular games because they were good, wether you like them or not. Obviously enough others did.


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guns are for fps games not for rpg althoug there are intresting variations(deus ex)
these are in no way bad games but the concept of guns is a littel to close to reality for me.
after all it is a fantasy game

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Oh, I just had one of my usual "crazy thoughts" :

Imagine kind of a rifle. Kind of.

What it shoots are not bullets or anything like that,
but spells encapsulated in a glowing, white or blueish ball.

A bit similar to those balls the Gungans throw in Star wars episode I.

Only that in this case the balls are kind of containers for kind of "compressed magic" - spells contained in them.

What kind of spiells is variable. The rifles could be able to shoot *any* of these containers, because the glowing ball-like containers are separated from their contents. And the rifle is prepared to just shoot the containers, nothing else.

And of course this all needs a capable mage who can put the spells into the containers ... Or even better : Two mages : One creates the ball-like container, the other one directs the magical energy of the spell into it, then the first mage must "close" the container ...



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the magical version of a paintball gun :o

Last night I read a passage in Blood Rites by Jim Butcher, about a paintballgun filled with garlic & holy water balls to blow holes the size of tennisballs in vampires ^^


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Originally Posted by Draghermosran
the magical version of a paintball gun :o

Last night I read a passage in Blood Rites by Jim Butcher, about a paintballgun filled with garlic & holy water balls to blow holes the size of tennisballs in vampires ^^

It's Divinity II - Ego Draconis, not Divinity II - From Dusk Till Dawn! wink


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Uh! eek Oh! :o

Sorry, but... ain´t that you, Quentin...!? confused
:o

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Originally Posted by Macbeth
Originally Posted by Draghermosran
the magical version of a paintball gun :o

Last night I read a passage in Blood Rites by Jim Butcher, about a paintballgun filled with garlic & holy water balls to blow holes the size of tennisballs in vampires ^^

It's Divinity II - Ego Draconis, not Divinity II - From Dusk Till Dawn! wink


wait so your denying the existence of vampires in D2:ED, must have wacked em all in DD... :p


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Originally Posted by AlrikFassbauer
Imagine kind of a rifle. Kind of.

What it shoots are not bullets or anything like that,
but spells encapsulated in a glowing, white or blueish ball.

I hate to say, it's called a wand... smile

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